Jam Game: Apple Rumble
In honour of both the Pixelles showcase and the 2nd Annual Critical Hit Pre-Jam, I am releasing Apple Rumble, the game that I made last year during the Concordia Pre-Jam. I usually work in teams during jams, but for this game I decided to go it alone, composing original music in Tux Guitar, animating in PyxelEdit and Photoshop, and programming in Construct 2. The only thing that I would have liked to have implemented that I didn't have time to at the jam is a character selection screen with more characters.
This version is the one that I made at the jam in under 48 hours. I hope it will encourage other gamemakers (especially first-timers or those interested in Critical Hit) to give their idea a shot, no matter how ridiculous (mutated apples, like, really?).
INSTRUCTIONS:
PLAYER 1
A: left
D: right
W: jump/double jump
2xS: shield
D/A + shift: charge
D/A + spacebar: bite
Player 2:
left arrow: left
right arrow: right
up arrow: jump/double jump
2x down arrow: shield
right/left + enter: charge
right/left + ctrl: bite
Status | Prototype |
Platforms | HTML5 |
Author | Jess Rowan Marcotte |
Genre | Fighting |
Made with | Construct |
Tags | apple, combat, granny-smith, jam, red-delicious, rumble |