I design all kinds of interactive experiences, from digital games to toys, to larps, to TTRPGs, to alternative controller and hybrid game work.
What unifies my design work is a general focus on queer, intersectional feminist themes and design approaches, as well as explorations of awkwardness, vulnerability, and intimacy. I try to create games that encourage people to reflect on their relationship to themselves and others.
For a full list of my games, including physical-digital hybrid works and other prototypes, check out this reverse-chronological list of my projects.
For my collaborations with the Soft Chaos collective, see the Soft Chaos itch.io page.